V0.23.0
Setting up your dashboard 0 entities found · 7/34 branches scanned
Name:v0.23.0Status:planning

v0.23.0 — Surface axes & the skeleton/skin extraction

The second slice of the SPEC-094 theme-platform epic. Where v0.22.0 tokenized type and built the gallery safety net, v0.23.0 attacks the differentiation surface: it extracts skeleton from skin and replaces the last cross-rune rune-name lists with engine-emitted, theme-overridable config.

Its centerpiece is SPEC-107 — the surface-axis decomposition. It amends SPEC-094 §8: the single surface enum (card/banner/inline/inset) splits into three orthogonal, theme-defaulted axes — an ordered elevation depth ladder (sunken/flush/flat/raised/floating, folding in today's shadow-only elevation), width carrying the bleed, and a page-section-family prominence scale (quiet/normal/prominent/display). The motivating outcome: the same recipe reads as a bordered card in prose and a full-bleed, large-title hero at the top of a page.

Milestone burndown: 5 open work items remaining; peak 5, started Jun 14024Jun 14Jun 15
Open work items Ideal burndown
Progress 3/5 work items
History 1
  1. d3617c0
    Created (planning)by bjornolofandersson

Work Items

Draft 1
WORK-440 main
Proof skin — validate the skeleton is theme-agnostic
The milestone's exit gate. The skeleton/skin extraction's goal is "theme #2 is a token file + layout + skin, not a fork" — but theme #2 is deferred (SPEC-094), so the extraction would otherwise ship with no consumer to prove it worked. The harness inert-proof only shows Lumina didn't regress; it does not show the skeleton is actually skin-agnostic. A thin proof skin closes that gap.
high moderate
0/3 criteria
In Progress 1
WORK-438 main
Skeleton/skin re-bucketing of the Lumina CSS
The wholesale pass the WORK-410 spike sized: re-bucket Lumina's CSS into the two @layers per the spike's cut-line rule, so structure ships in @refrakt-md/skeleton and aesthetics stay in Lumina's skin. Mechanical and low-risk per declaration, but large (~114 files / ~6,058 declarations; the spike estimates ≈40% skeleton / 55% skin / 5% content).
high complex
0/3 criteria
Done 3
WORK-435 main
Spacing token contract + Lumina refactor
The prerequisite the WORK-410 spike surfaced: a clean skeleton/skin split needs spacing to be tokenized, exactly as the type split needed WORK-404/WORK-405. Skeleton references spacing tokens by name; skin owns their values — but today Lumina hardcodes magnitudes (0.5rem, 0.375rem, 0.8125em, …), so the skin layer can't retune them without restating structure. The gate for the re-bucketing.
high complex
3/3 criteria
WORK-436 main
@refrakt-md/skeleton package + @layer infrastructure
Stand up the packaging + cascade-layer infrastructure the WORK-410 spike settled, so skeleton and skin can ship and version separately. The structural home the re-bucketing fills.
high moderate
3/3 criteria
WORK-437 main
Icon-from-config: lift embedded data-URI glyphs out of CSS
The "content, not CSS" finding from the WORK-410 spike (SPEC-094 §8's icon-from-config): rune CSS embeds glyph shapes as data:image/svg+xml mask-images. Move them to the theme icon registry so a theme swaps glyph sets without touching CSS.
medium simple
2/2 criteria